Titanfall engineer Jon
Shiring explained how his team's game, as well as other Xbox One and PC titles,
will take advantage of Microsoft's Azure cloud service.
When Respawn couldn't
afford the cash or manpower to acquire the "hundreds of thousands of
servers" necessary to put players in dedicated servers, "The Xbox
group came back to us with a way for us to run all of these Titanfall dedicated
servers" in the form of the cloud. Shiring says that also "lets us
push games with more server CPU and higher bandwidth, which lets us have a
bigger world, more physics, lots of AI, and potentially a lot more than
that!"
So the benefits are:
- You can get even more CPU on your
dedicated servers to do new things like dozens of AI and giant autopilot titans!
- Suddenly you have no more host
advantage!
- Bandwidth for the servers is
guaranteed from the hosting provider!
- You can use all of the available CPU
and memory on the player machines for awesome visuals and audio!
- Hacked-host cheating isn’t an issue!
- Matchmaking can be lightning fast
since it’s guaranteed that everyone can connect to your servers.
- And since the servers aren’t going to
go disconnect to watch Netflix, you don’t need to migrate hosts anymore!
The cloud can "scale
up and down automatically as players come and go. We can upload new programs
for them to run and they handle the deployment for us. And they’ll host our
game servers for other platforms, too!" This applies to all three versions
of Titanfall - Xbox One, Xbox 360, and PC.
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